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- /****************************************************************************
- * gifdecod.c
- *
- * GIF-style LZW decoder.
- *
- * NOTE: Portions of this module were written by Steve Bennett and are used
- * here with his permission.
- *
- * from Persistence of Vision Raytracer
- * Copyright 1993 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * NOTICE: This source code file is provided so that users may experiment
- * with enhancements to POV-Ray and to port the software to platforms other
- * than those supported by the POV-Ray Team. There are strict rules under
- * which you are permitted to use this file. The rules are in the file
- * named POVLEGAL.DOC which should be distributed with this file. If
- * POVLEGAL.DOC is not available or for more info please contact the POV-Ray
- * Team Coordinator by leaving a message in CompuServe's Graphics Developer's
- * Forum. The latest version of POV-Ray may be found there as well.
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
-
- /*
- This module was freely borrowed from FRACTINT, so here is their entire
- copyright to keep them happy:
- */
-
- /* DECODER.C - An LZW decoder for GIF
- * Copyright (C) 1987, by Steven A. Bennett
- *
- * Permission is given by the author to freely redistribute and include
- * this code in any program as long as this credit is given where due.
- *
- * In accordance with the above, I want to credit Steve Wilhite who wrote
- * the code which this is heavily inspired by...
- *
- * GIF and 'Graphics Interchange Format' are trademarks (tm) of
- * Compuserve, Incorporated, an H&R Block Company.
- *
- * Release Notes: This file contains a decoder routine for GIF images
- * which is similar, structurally, to the original routine by Steve Wilhite.
- * It is, however, somewhat noticably faster in most cases.
- *
- == This routine was modified for use in FRACTINT in two ways.
- ==
- == 1) The original #includes were folded into the routine strictly to hold
- == down the number of files we were dealing with.
- ==
- == 2) The 'stack', 'suffix', 'prefix', and 'buf' arrays were changed from
- == static and 'malloc()'ed to external only so that the assembler
- == program could use the same array space for several independent
- == chunks of code. Also, 'stack' was renamed to 'dstack' for TASM
- == compatibility.
- ==
- == 3) The 'out_line()' external function has been changed to reference
- == '*outln()' for flexibility (in particular, 3D transformations)
- ==
- == 4) A call to 'keypressed()' has been added after the 'outln()' calls
- == to check for the presenc of a key-press as a bail-out signal
- ==
- == (Bert Tyler and Timothy Wegner)
- */
-
- /*
- This routine was modified for Persistence of Vision Raytracer in the following ways:
-
- 1) Removed calls to buzzer() and keypressed() to get rid of ASM files.
-
- 2) The dstack, suffix, and prefix arrays were made STATIC once again.
-
- 3) Added the usual ANSI function prototypes, etc. in the Persistence of Vision Raytracer headers.
- */
-
- #include "frame.h"
- #include "povproto.h"
-
- #define LOCAL static
- #define IMPORT extern
-
- #define FAST register
-
- /* typedef short WORD; */
- typedef unsigned short UWORD;
- typedef char TEXT;
- typedef unsigned char UTINY;
- typedef long LONG;
- typedef unsigned long ULONG;
- typedef int INT;
-
-
- /* Various error codes used by decoder
- * and my own routines... It's okay
- * for you to define whatever you want,
- * as long as it's negative... It will be
- * returned intact up the various subroutine
- * levels...
- */
- #define OUT_OF_MEMORY -10
- #define BAD_CODE_SIZE -20
- #define READ_ERROR -1
- #define WRITE_ERROR -2
- #define OPEN_ERROR -3
- #define CREATE_ERROR -4
-
-
- /* IMPORT INT get_byte()
- *
- * - This external (machine specific) function is expected to return
- * either the next byte from the GIF file, or a negative number, as
- * defined in ERRS.H.
- */
- IMPORT INT get_byte();
-
- /* IMPORT INT out_line(pixels, linelen)
- * UBYTE pixels[];
- * INT linelen;
- *
- * - This function takes a full line of pixels (one byte per pixel) and
- * displays them (or does whatever your program wants with them...). It
- * should return zero, or negative if an error or some other event occurs
- * which would require aborting the decode process... Note that the length
- * passed will almost always be equal to the line length passed to the
- * decoder function, with the sole exception occurring when an ending code
- * occurs in an odd place in the GIF file... In any case, linelen will be
- * equal to the number of pixels passed...
- */
- IMPORT INT out_line();
-
- /* IMPORT INT bad_code_count;
- *
- * This value is the only other global required by the using program, and
- * is incremented each time an out of range code is read by the decoder.
- * When this value is non-zero after a decode, your GIF file is probably
- * corrupt in some way...
- */
- INT bad_code_count;
-
- #define MAX_CODES 4095
-
- /* Static variables */
- LOCAL WORD curr_size; /* The current code size */
- LOCAL WORD clear_code; /* Value for a clear code */
- LOCAL WORD ending; /* Value for a ending code */
- LOCAL WORD newcodes; /* First available code */
- LOCAL WORD top_slot; /* Highest code for current size */
- LOCAL WORD slot; /* Last read code */
-
- /* The following static variables are used
- * for seperating out codes
- */
- LOCAL WORD navail_bytes = 0; /* # bytes left in block */
- LOCAL WORD nbits_left = 0; /* # bits left in current byte */
- LOCAL UTINY b1; /* Current byte */
- LOCAL UTINY byte_buff[257]; /* Current block */
- LOCAL UTINY *pbytes; /* Pointer to next byte in block */
-
- LOCAL LONG code_mask[13] = {
- 0,
- 0x0001, 0x0003,
- 0x0007, 0x000F,
- 0x001F, 0x003F,
- 0x007F, 0x00FF,
- 0x01FF, 0x03FF,
- 0x07FF, 0x0FFF
- };
-
-
- /* This function initializes the decoder for reading a new image.
- */
- WORD init_exp (i_size)
- int i_size;
- {
- WORD size;
- size = (WORD)i_size;
- curr_size = size + 1;
- top_slot = 1 << curr_size;
- clear_code = 1 << size;
- ending = clear_code + 1;
- slot = newcodes = ending + 1;
- navail_bytes = nbits_left = 0;
- return(0);
- }
-
- /* get_next_code()
- * - gets the next code from the GIF file. Returns the code, or else
- * a negative number in case of file errors...
- */
- WORD get_next_code()
- {
- WORD i, x;
- ULONG ret;
-
- if (nbits_left == 0)
- {
- if (navail_bytes <= 0)
- {
-
- /* Out of bytes in current block, so read next block
- */
- pbytes = byte_buff;
- if ((navail_bytes = get_byte()) < 0)
- return(navail_bytes);
- else if (navail_bytes)
- {
- for (i = 0; i < navail_bytes; ++i)
- {
- if ((x = get_byte()) < 0)
- return(x);
- byte_buff[i] = (UTINY) x;
- }
- }
- }
- b1 = *pbytes++;
- nbits_left = 8;
- --navail_bytes;
- }
-
- ret = b1 >> (8 - nbits_left);
- while (curr_size > nbits_left)
- {
- if (navail_bytes <= 0)
- {
-
- /* Out of bytes in current block, so read next block
- */
- pbytes = byte_buff;
- if ((navail_bytes = get_byte()) < 0)
- return(navail_bytes);
- else if (navail_bytes)
- {
- for (i = 0; i < navail_bytes; ++i)
- {
- if ((x = get_byte()) < 0)
- return(x);
- byte_buff[i] = (UTINY) x;
- }
- }
- }
- b1 = *pbytes++;
- ret |= b1 << nbits_left;
- nbits_left += 8;
- --navail_bytes;
- }
- nbits_left -= curr_size;
- ret &= code_mask[curr_size];
- return((WORD)(ret));
- }
-
-
- /* The reason we have these seperated like this instead of using
- * a structure like the original Wilhite code did, is because this
- * stuff generally produces significantly faster code when compiled...
- * This code is full of similar speedups... (For a good book on writing
- * C for speed or for space optomisation, see Efficient C by Tom Plum,
- * published by Plum-Hall Associates...)
- */
-
- /*
- I removed the LOCAL identifiers in the arrays below and replaced them
- with 'extern's so as to declare (and re-use) the space elsewhere.
- The arrays are actually declared in the assembler source.
- Bert Tyler
- */
-
- LOCAL UTINY *dstack; /* Stack for storing pixels */
- LOCAL UTINY *suffix; /* Suffix table */
- LOCAL UWORD *prefix; /* Prefix linked list */
- extern UTINY *decoderline; /* decoded line goes here */
-
- /* WORD decoder(linewidth)
- * WORD linewidth; * Pixels per line of image *
- *
- * - This function decodes an LZW image, according to the method used
- * in the GIF spec. Every *linewidth* "characters" (ie. pixels) decoded
- * will generate a call to out_line(), which is a user specific function
- * to display a line of pixels. The function gets its codes from
- * get_next_code() which is responsible for reading blocks of data and
- * seperating them into the proper size codes. Finally, get_byte() is
- * the global routine to read the next byte from the GIF file.
- *
- * It is generally a good idea to have linewidth correspond to the actual
- * width of a line (as specified in the Image header) to make your own
- * code a bit simpler, but it isn't absolutely necessary.
- *
- * Returns: 0 if successful, else negative. (See ERRS.H)
- *
- */
-
- void cleanup_gif_decoder()
- {
- free(dstack);
- free(suffix);
- free(prefix);
- }
-
- WORD decoder (i_linewidth)
- int i_linewidth;
- {
- WORD linewidth;
- FAST UTINY *sp, *bufptr;
- UTINY *buf;
- FAST WORD code, fc, oc, bufcnt;
- WORD c, size, ret;
-
- linewidth = (WORD)i_linewidth;
-
- /* Initialize for decoding a new image...
- */
- if ((size = get_byte()) < 0)
- return(size);
- if (size < 2 || 9 < size)
- return(BAD_CODE_SIZE);
- init_exp((int)size); /* changed param to int */
-
- dstack = (UTINY *) malloc((MAX_CODES + 1)*sizeof(UTINY));
- suffix = (UTINY *) malloc((MAX_CODES + 1)*sizeof(UTINY));
- prefix = (UWORD *) malloc((MAX_CODES + 1)*sizeof(UWORD));
-
- /* Initialize in case they forgot to put in a clear code.
- * (This shouldn't happen, but we'll try and decode it anyway...)
- */
- oc = fc = 0;
-
- buf = decoderline;
-
- bad_code_count = 0;
-
- /* Set up the stack pointer and decode buffer pointer
- */
- sp = dstack;
- bufptr = buf;
- bufcnt = linewidth;
-
- /* This is the main loop. For each code we get we pass through the
- * linked list of prefix codes, pushing the corresponding "character" for
- * each code onto the stack. When the list reaches a single "character"
- * we push that on the stack too, and then start unstacking each
- * character for output in the correct order. Special handling is
- * included for the clear code, and the whole thing ends when we get
- * an ending code.
- */
- while ((c = get_next_code()) != ending)
- {
-
- /* If we had a file error, return without completing the decode
- */
- if (c < 0)
- {
- cleanup_gif_decoder();
- return(0);
- }
-
- /* If the code is a clear code, reinitialize all necessary items.
- */
- if (c == clear_code)
- {
- curr_size = size + 1;
- slot = newcodes;
- top_slot = 1 << curr_size;
-
- /* Continue reading codes until we get a non-clear code
- * (Another unlikely, but possible case...)
- */
- while ((c = get_next_code()) == clear_code)
- ;
-
- /* If we get an ending code immediately after a clear code
- * (Yet another unlikely case), then break out of the loop.
- */
- if (c == ending)
- break;
-
- /* Finally, if the code is beyond the range of already set codes,
- * (This one had better NOT happen... I have no idea what will
- * result from this, but I doubt it will look good...) then set it
- * to color zero.
- */
- if (c >= slot)
- c = 0;
-
- oc = fc = c;
-
- /* And let us not forget to put the char into the buffer... And
- * if, on the off chance, we were exactly one pixel from the end
- * of the line, we have to send the buffer to the out_line()
- * routine...
- */
- *bufptr++ = (UTINY) c;
- if (--bufcnt == 0)
- {
- COOPERATE
- if ((ret = out_line(buf, linewidth)) < 0)
- {
- cleanup_gif_decoder();
- return(ret);
- }
-
- bufptr = buf;
- bufcnt = linewidth;
- }
- }
- else
- {
-
- /* In this case, it's not a clear code or an ending code, so
- * it must be a code code... So we can now decode the code into
- * a stack of character codes. (Clear as mud, right?)
- */
- code = c;
-
- /* Here we go again with one of those off chances... If, on the
- * off chance, the code we got is beyond the range of those already
- * set up (Another thing which had better NOT happen...) we trick
- * the decoder into thinking it actually got the last code read.
- * (Hmmn... I'm not sure why this works... But it does...)
- */
- if (code >= slot)
- {
- if (code > slot)
- ++bad_code_count;
- code = oc;
- *sp++ = (UTINY) fc;
- }
-
- /* Here we scan back along the linked list of prefixes, pushing
- * helpless characters (ie. suffixes) onto the stack as we do so.
- */
- while (code >= newcodes)
- {
- *sp++ = suffix[code];
- code = prefix[code];
- }
-
- /* Push the last character on the stack, and set up the new
- * prefix and suffix, and if the required slot number is greater
- * than that allowed by the current bit size, increase the bit
- * size. (NOTE - If we are all full, we *don't* save the new
- * suffix and prefix... I'm not certain if this is correct...
- * it might be more proper to overwrite the last code...
- */
- *sp++ = (UTINY) code;
- if (slot < top_slot)
- {
- fc = code;
- suffix[slot] = (UTINY) fc;
- prefix[slot++] = oc;
- oc = c;
- }
- if (slot >= top_slot)
- if (curr_size < 12)
- {
- top_slot <<= 1;
- ++curr_size;
- }
-
- /* Now that we've pushed the decoded string (in reverse order)
- * onto the stack, lets pop it off and put it into our decode
- * buffer... And when the decode buffer is full, write another
- * line...
- */
- while (sp > dstack)
- {
- *bufptr++ = *(--sp);
- if (--bufcnt == 0)
- {
- COOPERATE
- if ((ret = out_line(buf, linewidth)) < 0)
- {
- cleanup_gif_decoder();
- return(ret);
- }
- bufptr = buf;
- bufcnt = linewidth;
- }
- }
- }
- }
- ret = 0;
- if (bufcnt != linewidth)
- ret = out_line(buf, (linewidth - bufcnt));
-
- cleanup_gif_decoder();
- return(ret);
- }
-